New world map 1.2

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New world map 1.2

Post by Admin on Tue Feb 21, 2012 11:03 pm

As we are getting closer to the release of the new update resulting in new world map I wanted to give you an idea of what the grand plan is for the main spawn.

We are hoping to create a central hub/town at spawn, this will be the place for shopping, moving to different worlds (only way to move between worlds) etc it will also have details of all the rules not just for the server but for the plugins how to create factions etc. so for example a room within the hub named faction you walk into the room and it will show you the rules of faction world, how to create a faction etc it will have a portal which you step through and you will then be teleported to faction world.
Split between this hub pointing in all four directions will be attys train station. The hope is to have players build close to the rail network linking towns and builds to the rails. I think this will create a nice experience for people traveling up and down the rail.
Of course, I have no intention in stopping people building away from the network (we will still try to link it if not too far away).

Faction world will be replaced (season 2 should be over by then)

Creative world will stay the same but rules/rank will change and the spawn point will move a little as the spawn atm is getting a little cluttered.

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Re: New world map 1.2

Post by Admin on Tue Feb 21, 2012 11:13 pm

Couple of things I should have added.
The current world map we have will be available via a warp but only set to view only so will be unable to build.
Builds will not be copied over to the new map unless there is a very good reason.
No items will be carried over, money will be reset … pretty much we will all be starting from scratch.

Rules of creative changing? All the players who have currently played in the creative world will notice no difference. The change is any new player to the server will not be able to build in the world but can have view only unless they – are promoted to Mod + in world, or have donated to the server, or some special reason given by an Owner.

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Re: New world map 1.2

Post by chris31735 on Sun Mar 04, 2012 4:43 am

coool that we can start over i like reapeating and setting myself better goals

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Re: New world map 1.2

Post by Admin on Mon Mar 05, 2012 6:25 am

k's, just to update you all. We currently are running 1.2 dev build, we have a temporary map IT WILL BE DELETED. Pretty much all plugins are broken and will be installed as an when they are updated. All maps, permissions , warps, homes have been saved and will be re installed.

The main thing we are waiting for is mulitverse so we can make a start on the new map spawn.

I will keep you up to date with any changes.

Cheers,

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Re: New world map 1.2

Post by Admin on Mon Mar 05, 2012 10:43 pm

So last night we were somewhat busy slowly installing bukkit & some plugins that are considered crucial. The main disappointment we have is that we can not find a good solid permissions plugin.

The build we have at the moment is a dev build so once the recommended build comes out we will need to update all the plugins again, this is why we are only installing the main plugins we need for managing the server at the moment.

When we get things a little more stable a map will be created that will be considered our new world map. While development of spawn is carried out on this map only selective people will be permitted to go to this map and will only be there to build spawn, all other users will be on a temporary map that will be deleted (the world you see now if you join).

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Re: New world map 1.2

Post by Admin on Mon Mar 05, 2012 11:25 pm

New world has been created named 'Build', only players who are op'd can go to this world and those that are op'd will be the people who volunteered to help us build the spawn.

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Re: New world map 1.2

Post by Admin on Fri Mar 09, 2012 7:52 pm

I will be making a big push to get everything set up this weekend. I can take care of the permissions & plugins (with attys help).
Atty is taking care of the train track (will probably be working on it for the next year or two).
The tutorial is functional but I still dont like it, the reason for the coaster on top is because when a player enters the server they will not be able to do anything until an admin comes online so they can atleast have some entertainment while waiting.
Once an admin promotes them to member rank they will have warp rights so can go on the warp plate and end up in the spawn hub.

I think this is the only thing outstanding, the spawn hub has not even started yet. If no one is willing to create one I will just warp them to the station or maybe import my castle and they can warp there.

Hopefully by mid next week we will all be big smiley face Smile

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Re: New world map 1.2

Post by Admin on Wed Mar 14, 2012 12:22 am

I think i will shut the server down during morning gmt saturday & sunday. I will confirm by the end of the week.

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Re: New world map 1.2

Post by Admin on Fri Mar 16, 2012 10:45 pm

Server will be down. If you wish to help then please let me know so i can add you to the whitelist -

To do list:

Import old world
Finish off tutorial & spawn hub
Complete Permissions for all worlds & test.
Move Build map to world map and rename current world to Custom.
Rename TmpCre to CreativeFlat & Creative to CreativeNorm
Set teleport plates in the spawn hub to their respective worlds we have 4 channels
1. Will transport player to central station
2. Will transport player to old world
3. Will transport player to custom map world (the world we have at the moment)
4. Will be out of bounds and teleport the player to CreativeNorm and CreativeFlat

Plugins to be installed
Spectate
Mcmmo
Iconomy
Guilds
TopPvP
Towny
Factions
Shops
Scheduler
Hero Chat
Anti spawn eggs
SpamGuard
Monster Hunt
Treecapatater
OrePay
Craftpedia
Factions
Junkyard Creek




Configuration changes
No PvP
No mobs & weather in creative worlds
Creative mode for creative areas and old world
No build in old world
Unable to use eggs & orbs in all worlds
Make sure xp & inventory is split between worlds *but linked with nether_world

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Re: New world map 1.2

Post by Atty29 on Sat Mar 17, 2012 12:49 am

Plugins to be installed
Spectate
Mcmmo
Iconomy got this ages ago
Guilds
TopPvP
Towny
Factions
Shops
Scheduler
Hero Chat
Anti spawn eggs ill have this installed tonight
SpamGuard
Monster Hunt
Treecapatater
OrePay
Craftpedia
Factions
Junkyard Creek




Configuration changes
No PvP already turned off
No mobs & weather in creative worlds this is done via multi verse and is alrwady done
Creative mode for creative areas and old world see above
No build in old world thats just a permissions thing make a rank called expolrer as the world default and dont give build perms
Unable to use eggs & orbs in all worlds ill install this tonight
Make sure xp & inventory is split between worlds *but linked with nether_world this is part done just needs linking with nether and end
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Re: New world map 1.2

Post by Admin on Sat Mar 17, 2012 1:15 am

woohoo ... i think every server should have an atty!

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Re: New world map 1.2

Post by Atty29 on Sat Mar 17, 2012 2:44 am

im also thinking of installing dynmap so we can look at the map via our browsers and chat
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Re: New world map 1.2

Post by Admin on Fri Mar 23, 2012 8:29 pm

Atty, Ben & Kie please do not update the server to 1.2.4

Thx

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Re: New world map 1.2

Post by Admin on Sat Mar 24, 2012 10:43 pm

Server is updated to latest dev build. I have moved Build to world and the old world to custom (worldold)

New players will start at /warp tutorial (set as spawn) but might be worth having a few of the other players go there just so they know the rules lol

/warp spawn is the spawn hub leading to the four main worlds

and teleport pads are set up (not all of them)

the 2 creative areas are set up although creative land (old creative) wont give you auto creative mode but thats just a config problem - any new players on the server can only go to this world if they donate .... any player that has been on the server before have a free pass Smile

Sorry atty but i think it messed up potions & eggs as they can be thrown now.
Once things are a little smoother we can start installing the plugins outlined in above posts

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Re: New world map 1.2

Post by Atty29 on Sun Mar 25, 2012 5:14 am

eggs was blocked per world i believe

iv set up all the telepads too i think buck locked off factions in the spawn cos we dont have it
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Re: New world map 1.2

Post by Admin on Fri Mar 30, 2012 2:01 am

Phew finally we installed a bukkit recommended build ... when i say we installed i mean .......

Time to let the good times roll ... until next mc update

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