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Another plugin & plugin tweaks?

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Another plugin & plugin tweaks? Empty Another plugin & plugin tweaks?

Post by Admin Tue Feb 21, 2012 11:45 pm

http://forums.bukkit.org/threads/rpg-fun-thieves-1-2-0-steal-items-from-other-players-spout-1-1-r4.56905/

It looks like hella fun this plugin, i could not see it working in world but could work in faction with a little tweaking. I will install so we can test it out.


Last edited by Admin on Wed Feb 22, 2012 2:20 am; edited 1 time in total

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Post by Admin Wed Feb 22, 2012 2:19 am

think i should mention some minor tweaks to faction.

You will slowly lose power if you are not active in the faction world.
Enderman will now take blocks away.
Added commands that cannot be used in enemies territory main one being /warp. ( was thinking of adding /call /bring ... what do you think)

Also opinion on if you should be able to open chests inside enemies territory?

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Post by jramos037 Wed Feb 22, 2012 10:39 am

I currently dont want people to open chests in enemy territory. I mean, people can just easily put dirt block above it and itll be back to tnt cannons again. I mean i understand not many people know about tnt cannons or know how to make a mob spawner that will work efficiently so that they can collect gunpowder like me, but honestly, i just think the open chests in enemy territory will be more of a nuisance to the base owners rather than a + for the raiders.

the lose power one sounds good i think.

as for the commands not able to use in enemy base... i think call should be allowed. It opens up the ability to utilize team work. But it is a close call... don't matter to me. Either way would still be fun for me.

As for enderman taking blocks.. like any block? or just the usual grass dirt flowers etc.

And also... for next faction map... are multiaccounts allowed?

Thanks!

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Post by Admin Wed Feb 22, 2012 10:48 pm

Ye, that chest thing does now seem a little pointless kk's ignore that one.
I did change the enderman to pick up any block except bedrock but decided to turn it back to normal so ye usual enderman.

Originally i thought multiaccounts should not be allowed because a player could just add a few accounts giving themselves power and just not use those accounts.
Now that i have changed it so that if a player is not active in faction world they will lose power this argument is not valid.
I can not think of any other advantage multiaccounts will bring so unless someone can provide me with one, multiaccounts will be allowed now and for all future maps.

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Post by jramos037 Thu Feb 23, 2012 1:58 am

what will be the rate at which a person loses power?

keep in mind people can just quickly login to their account and log back out. would that then reset the counter?

also, if players are going to be on vacation, can they apply for a safe inactivity?

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Post by Admin Fri Feb 24, 2012 1:52 am

The power rules is set as following.

Player loses 2 power a day of inactivity
Player can only lose a maximum of 10
After 10 days of incactivity they are kicked from the faction.
When you log in the counter is reset (so ye you could log in for 2 secs every day and not lose a thing Smile )

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Post by jramos037 Fri Feb 24, 2012 5:35 am

yay!

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